It's ambiguous enough to allow for multiple interpretations, and Little Nightmares II continues to invite speculation. Jeff Cork, Game Informer: “One of my favorite things about the first game was being introduced to a bizarre world and trying to determine Six's place in it. RELATED: 2D Horror Game Darkwood is Scarier Than Most Modern Titles While I still very much enjoyed each thrilling encounter with its menacing mob of monstrosities, the overall sense of familiarity this time around meant that Little Nightmares 2 left less of a lasting impact.” It's also just as brief, and although the reintroduction of the Six character as an AI-controlled co-op partner ultimately serves the story well, she's not used as a vehicle to take the game's puzzle-solving and stealth to interesting new places, which seems like a real missed opportunity. Tristan Ogilvie, IGN: “ Little Nightmares 2 is every bit as black, bleak, and eerily beautiful as the original. But the satisfying platforming puzzles return too, and some of those monsters, and the warped settings you encounter them in, are fabulous.” The sometimes-unfair chase scenes, where you're pursued by a rampaging, lumpen adult scuttling across the ceiling or a horde of monstrous somethings falling over each other like a wave, make a return.
Almost everything, from Mono's perspective as a tiny, almost-powerless character in a giant world, to the grotesque monster designs, to the mysterious city that's been taken over by its televisions, combines to create a wonderfully upsetting world that I didn't want to stop exploring, even after the game ended.”Īlice Bell, Rock Paper Shotgun: “It hits all the expected Little Nightmares notes - whether for good or ill.
Austen Goslin, Polygon: “When Little Nightmares 2 sticks to the things it does best, it's a great horror game that feels entirely unique in its scares.